Frequently Asked Questions

How to play outer-core

No. Only one account per game server is allowed.

If you share the same computer or IP address with someone, you cannot be at the same places (astros, debris piles, etc.).

You cannot attack together, nor occupy each other bases.

All that is required to play Outer-core is a web browser with javascript and cookies enabled and an internet connection.

Outer-core is an MMOG (Massive Multiplayer Online Game), which you can play in your web browser for free.

This is a strategy space game, where you can build bases, improve it structures, build fleets, research new technologies, fight battles, make alliances, and a lot more.

You start with a skeleton fleet (colony ship, corvette and scouts), use it to build your first base in an empty astro.

Click on Fleets menu link

You will find one fleet, click on it. It have a Colony Ship, that is the ship you need to create new bases.

The scouts, you use to reach other regions and find a good empty astro.

On the fleet page, you will find the Move option. Change the coordinate to the desired astro address, and send your fleet there. Upon land, click Colonize option.

On each base where you have a spacegate, click on the Base Overview page, then on the Options tab

There you can set if the spacegate will be public (available to other players), how much to charge for it in percentage, and the threshold (fleets under X size will not pay). You can also set who you dont want to use it.

There are astros that give you more economy or construction/production.

Crystallines are the best to economy; moon give 3 econ to your cristal processor structure, and planet give 4!

Metallic in the other hand give you more metal, so it make your base production and construction way faster. Moon give 4 metal and planet 5 metal. A metallic planet can easily reach production 600.

Check the Help about Terrains page to more details.

Starbases (SB) are similar to bases but on orbit.

You can have 1 starbase per base. The cost of your first starbase is 5,000$, to the next one it will increase by 50%, and so one to the 3rd, 4th, etc.

Over the starbases you cannot build these type of structures:

Star Urban Structures
Star Gas Plants
Star Hidro Plants
Star Metal Refineries
Star Crystal Mines
Star Command Centers
Star Terraform
Star Multi-level Plataforms
Star Jump Gate
Star Biosphere Modification
Star Tele-Transport Pod
Star Capital

What starbases can build:

Star Android Factories
Star Solar Plants
Star Fusion Plants
Star Antimatter Plants
Star Solar Satellite
Star Economic Centers
Star Nanite Factories
Star Orbital Base
Star Orbital Shipyards
Star Research Labs
Star Robotic Factories
Star Shipyards
Star Spaceports
Star Starbase

What starbases are good for:

Star Can be built over asteroid belts, bases cannot Innocent
Star Can be built on astros where there is already a base or other starbases Grade
Star It generates 10~25 debris every full hour Cash
Star It increases the asteroid belt debris release by 25 per SB level Hat
Star Good for producing ships near your enemies region or galaxy; restock FTs, HBs Evil
Star Good for increasing your economy Beer
Star Good for increasing your scanners capabilities Ghost
Star Good for increasing your research Crown
Star Good for reinforcing your defenses Angry

It gives you a estimative, what you will have after it is completed.

It is necessary to the system enable the queue links to the other structures that require the benefits of the previous one, like more power or population

If you have a few items on queue, and you add a Metal Refinery that increase your construction points, it may show a faster time than before to the previous queue items, it will be improved later

You need to build structures that generate Economy like Spaceports, Economy Centers and Capital.

Other structures also gives you economy; Urban Structures, Orbital Base, Shipyards, Orbital Shipyards, Orbital Base, Metal Refineries, Robotic Factories, Nanite Factories, Android Factories and Biosphere Modification.

One important point about Spaceports. The economy it brings is accumulative. Level 1 gives you 1 econ, level 2 more 2 econ, level 3 will result in 6 econ in total and so on.

Free accounts spaceports are limited to the amount of bases the player have. So if you have 5 bases, you cannot build spaceports level 6.
Premium accounts have no limits to build it, but the accumulative economy holds when the structure level reaches the player amount of bases.

Check this table:

Level Econ boost
1 1
2 3
3 6
4 10
5 15
6 21
7 28
8 36
9 45
10 55

if you have 8 bases, the last two econ boost would remain as 36

Coupons are a mobile form of Premium Time

You can purchase coupons, or get one for 2 days when your account reach level 15 and 30.

The advantage of coupons are that you can activate it when you see fit, or you can give it to other players.

Every new player starts off with an premium account lasting 5 days.
After those 5 days, the account turns into a free account unless the owner of the account (or anyone else) upgrade it to Premium.

After your premium account expires your account becomes a free account, are limited in some features.

You'll notice there are several alliances here.
You can either create your own or join one of the existing alliances that are already established.
You'll learn in time that an alliance can offer you brotherhood, guidance and safety. The only way to join an alliance is to request to join one (you will not receive an invitation).
To request to join an existing alliance, or create your own alliance, simply go to the Alliance link and select one in the list or create a new one where you will be the Alliance Master. You need to be 3 days account to create one.

Alliance is a group of players, with common objectives, organized to better play the game. They can protect each other, teach how to play, move as one to attack of defend against other alliances.

Any number, the limits here are how much astros you have fleet on orbit.

You can land ships on 2 astros per base that you have.

If you occupy other players bases, it wont count.

The defense ship is a very useful piece of addition to any fleet.

It extends its shields to protect smaller ships, such as fighters, bombers, and heavy bombers.

When you are attacking, you do not need to enter a number into the defense ship field; it will act automatically, even if that unit is in another fleet in orbit of the same astro.

Example: you have 2 fleets on an astro, 1 of which has 10 defense ships. An enemy player lands and attacks the second fleet, which is composed by 100 fighters only. The shield distribution will be:

total of defense ships * it shields / total of small ships * hangar space needed

10 * 30 / 100 * 1

300 / 100 = 3

However, defense ships cannot extend the shields to cover more than 2 shield per ship.

in resume, your Fighters would fight as 4/4 (2) [ attack/defense (shield) ].

The Gateships are equivalent to Space Gates level 1, but mobile.

If you have a gate ship over one astro, any of your fleets of from your alliance can benefits the speed boost (+100% speed).

No matter if you have one or lots of gate ships, just 1 bonus apply.

While a fleet is heading to a coordinate, you can recall it any time.
The fleet will turn back to the original coordinate. Then, you can recall again turning back to the first destination! And so on, and on...

Yes, it is called Waypoints.

in the Move Fleet page, you can inform more than one coordinate. Or select more than one option in the Coords List with your bases, fleets, bookmarks and occupations.

After reaching the first destination, your fleet will wait the auto-launch that happen every 5 minutes server time (0m, 5m, 10m, ...)

You can use it to take the advantage of a base with Jumpgate, or more than one base, to finally reach your intended destiny.

Alliance level = (sum(fleet) + avg(tech^1.2) + 100*(sum(econ)) ^ 0.225

Alliance economy = Sum of members economy

Alliance tech = Sum of members tech

Alliance fleet = Sum of members fleet

Player Level = (fleet ^ 0.95 + tech + economy*100 + defense) ^ 0.225

Player Defense = Total ships: Power + Armour + (Shield * 10)

While a BORC base is occupied, its stability reduces 2% per day, when it reach 0%, the base is disbanded.

A BORC base that is not occupied but have stability under 100%, will recover 1% per day.

iCORE are the automated players (artificial intelligence)

BORG is the most advanced player, have really high tech and very strong bases

BORC and the others are the cannon fodder, BORC inherits deactivated users bases, so it is a good thing to hunt and hit its bases

Also, there is a protection system reagarding BORC bases, if your level is above 20, you cannot occupy BORC bases that have Economy under the double of your level value. So if your level is 30, BORC bases economy under 60 are safe from you Smile

Players under level 15 can be hit only by players up to 5 levels difference

Players under level 30 can be hit only by players up to 10 levels difference

If you hit a player above those limits outside your bases, you lose that protection for 72 hours

New bases cant be hit in its first 48 hours

Any ships over empty astros or bases from other players, can be hit anytime

there are 3 possibilities:

- when a fleet is destroyed
- when a fleet is disbanded
- asteroid belts release 10 to 25 debri per hour until it debri belt deplete (beta server only)
-- also, if the asteroid belt have a Starbase, the debri release is increased in 25 debri per SB level.

Note the difference between Debris and Debris belt. The first one is available to be recycled, the other one need a SB.

Debris are a very useful resource.

It can be recycled and transformed into credits.

To recycle you need to build Recycler Ship or Heavy Recycler Ship.

The first one can recycle 10 debri per hour (on every hour in the half), the second one 15 debri.

Recyclers are stellar ships, so it cant travel to other galaxies without a Jumpgate. Heavy recycler use warp engine, it can reach other galaxies by itself.

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