TypeTerrainAreaFertilityMetalGasHydroCrystals
asteroidAsteroid70431-3
asteroid beltAsteroid Belt--0---
moonArid80522--
moonVolcanic71525--
moonTundra79424--
moonToxic79424--
moonRocky75532--
moonRadioactive79423--
moonOceanic715124-
moonMetallic75442-1
moonCraters75431-1
moonCrystalline71421-4
moonEarthly756223-
moonGaia836223-
moonGlacial835121-
moonMagma71524--
planetMetallic90452-2
planetOceanic855124-
planetRadioactive85423--
planetRocky90542--
planetToxic85424--
planetTundra90424--
planetMagma85524--
planetGlacial955121-
planetGaia1006223-
planetEarthly906223-
planetCrystalline85421-5
planetCraters85431-1
planetArid105522--
planetGas Giant--0--1
planetVolcanic80525--

Obs.:

  • Asteroid Belts can have only starbases. Gas Giant's can't have bases nor starbases.
  • Asteroid Belts release randomly 10 to 25 debris per hour, that number is increased by stable 25 debris per Starbase level if any build on orbit.
  • Gas Giant's cause damage to any fleet in orbit, shielded are immune. Fleet in orbit are harder to be detected

Astros type extra bonuses:

  • Earthly (Economy has a plus 15% bonus locally)
  • Gaia (Research has a plus 15% bonus locally)
  • Arid: Missile silos are 100% power & 25% cheaper)
  • Volcanic and Magma (Pulse Batteries are 75% power & 25% cheaper)
  • Rocky (Orbital Defense Rings are 30% cheaper)
  • Glacial (Marines produced on these are 50% cheaper & faster)


    Special bonuses that we will be adding to each astro type:
    Tundra (Allows you to build Spies if you have Poison 5)
    * Jungles tribes are good hunters and camoflage so they might develop stealthy people
    ** introducing spies that can be used on a base to steal (credits or research) or assinate (kill marines, commanders)
    Toxic (Allows you to research Poison (poison is pre-requisit to spies))
    * Spies need poison to do their assasination thing
    * rings require stabilization units on the planet and that needs hardened rock surfaces
    Radioactive (fleets are hidden while in orbit)
    * Radioactivity dampens scanning efforts
    Oceanic (Base is immune to ion based ship attacks)
    * Ions can't penetrate water effectively
    Craters (Photon Batteries are 50% more effective)
    
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