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Latests fixes and news
last fixes
- fleet recall, if you recall a fleet twice, the time to land was reduced significantly, causing it to practically reach the destination instantaneously (too bad you didn't knew about that bug, right?)
- if you cancel a ship production, the time to finish the next ones on queue wasn't been reduced with the time of the canceled one.
- 30 days inactive players wasn't been inactivated, nor their bases & fleets turned over to [iCORE] BORC
What will be done in the next few days
- The repair will be modified, from % per repair turn (every 5 minutes) to credits per turn.
- New tech type Automated Repair will increase your credits per turn ability
- New Repair ship will increase your fleets repair per turn
the numbers will be revealed when the new system become active
Comments
What about the production
What about the production Queue problem?
it is related to the
it is related to the browser, its working on most users
I tested with firefox, ie6 and ie7. Which one do you use?
baita abraço
huge hug
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