last fixes
- fleet recall, if you recall a fleet twice, the time to land was reduced significantly, causing it to practically reach the destination instantaneously (too bad you didn't knew about that bug, right?)
- if you cancel a ship production, the time to finish the next ones on queue wasn't been reduced with the time of the canceled one.
- 30 days inactive players wasn't been inactivated, nor their bases & fleets turned over to [iCORE] BORC
What will be done in the next few days
- The repair will be modified, from % per repair turn (every 5 minutes) to credits per turn.
- New tech type Automated Repair will increase your credits per turn ability
- New Repair ship will increase your fleets repair per turn
the numbers will be revealed when the new system become active